Friday, 24 June 2016
Wednesday, 22 June 2016
Final Stages Of Modeling
I modeled the sunglasses arms in a very similar way to the smooth operators, with some small changes. The first arm I made didn't line up with the curve of the trim and protruded out from behind it, I went back to the start and made the inside surface smaller to line up with the curve.
I added the swept detail across the front and sides to give the design a little bit more intricacy. Because is only small its not a big feature but will allow light to bounce off the dip in the surface.
I found this material for Keyshot on a forum and downloaded the beta to use on my sunglasses. I really wanted a tortoise shell appearance so I am super excited to see how it looks!
I found it at: https://www.keyshot.com/forum/index.php?topic=6168.0
Sunday, 19 June 2016
First Stages of Modelling
I begun modelling the sunglasses for the final assessment. I begun with the trim piece because it is the pivotal component that all the others are modeled around. I am quite impressed how quickly they are coming together now that I am not watching tutorials as I model.
I made the trim piece by projecting a curve and then filling the surface. I then projected a second curve for the back which is slightly skewed to one side of the front. I lofted these two surfaces to get the trim. I tested this a few times to see how the bridge looks once it is mirrored and adjusted the curve accordingly.
I made the rim by making a boundary surface based off the trim curve and cutting it with a sketch of the rim taken from my 1:1 model photo. I used the offset surface command repeatedly to create the rim and then the lens to fit inside. Once I had both the rim and the lens I created another part that is the same width as the rim the whole way along and used this to make a cavity in the trim so that the rim can slide in perfectly with the lens inside.
My design does not have separate nose grips like the smooth operators did so I had to figure out how to make the rim shape into the correct position to grip the nose. I did this using the freeform command and a lot of trial and error. I had not used this command much before but I eventually got to a stage where I was pretty happy with the result.
Monday, 13 June 2016
Next Iteration Model
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