I modeled the sunglasses arms in a very similar way to the smooth operators, with some small changes. The first arm I made didn't line up with the curve of the trim and protruded out from behind it, I went back to the start and made the inside surface smaller to line up with the curve.
I added the swept detail across the front and sides to give the design a little bit more intricacy. Because is only small its not a big feature but will allow light to bounce off the dip in the surface.
I found this material for Keyshot on a forum and downloaded the beta to use on my sunglasses. I really wanted a tortoise shell appearance so I am super excited to see how it looks!
I found it at: https://www.keyshot.com/forum/index.php?topic=6168.0
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